Morph Options
The Morph Options window can be found by selecting Options from the Morph menu, or by pressing Ctrl+I. The options here control only the specific photo mix for which they are set, and each photo mix can have different options set for it here. More options which control the entire timeline can be found in the Timeline Options window.

What to Render
If you disable rendering of either picture, it will be rendered as a solid rectangle in the color of the background instead.
If you want, you can have the dots, lines, and triangle lines all rendered on top of your picture by selecting any of the last three checkboxes.
Rendering Options
The Background color is the color that will be used if no picture is loaded, if the picture is not checked to be rendered, if "Remove triangles touching the corners" is checked, or for any places where the pixels become transparent when the "Morph the alpha channel" option in the Timeline Options is used.
Smooth pixels will create a much nicer looking result by interpolating rendered pixel values instead of just estimating to the nearest pixel. If this option is unchecked, then the results may render significantly faster, but it may look more blocky in some places.
The "Remove triangles touching the corners" option will actually cause the 4 implied dots located at the corners of each picture to no longer be used for creating the triangles. This means that you must place your own dots around the areas you want to show up, and any area not covered by a triangle made up entirely of the dots you placed will show through to the background color.
The Photo Mix amount option controls how much to blend the starting picture with the ending picture. By default they will blend 50/50, but if you set this to 0, then only the starting picture will show up, and if you set it to 100, then only the ending picture will show up. |