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Introduction
» Flying Popcorn 7
» System Requirements
» Installing Flying Popcorn
» Shortcut Keys
Fundamentals
» Starting Flying Popcorn
» User Interface
» Using View menu
» Working with Project Files
» Undoing and Redoing Edits
» Setting Password for Project
» Setting Preferences
Objects
» Objects
» Working with Objects on Canvas
» Using Object Template Panel
» Adding In/Out Effects to Objects
» Using Open Sound File Dialog Box
» Using Remove Color Dialog Box
» Adding Tooltips to Objects
» Setting Blinking Effects for Objects
» Naming Objects
» Setting Rollovers & Linked Objects
» Selecting Object Color
Type of Objects
» Text
» TextBox
» Image Objects
» Figure Objects
» Drawing Objects
» Media Objects
» Flash Objects
» WebBox Objects
Advanced Techniques
» Pages
» Grouping Objects
» Actions & Conditions
» Skipping and Stepping Actions
» Types of Actions
» Types of Conditions
» Database Connection
» Variables
Playing & Publishing Projects
» Using Prepare & Play Dialog Box
» Adjusting Play Window Settings
» Setting Play Keys
» Web Publishing
» Publishing Project as AutoRun File
» Publishing Project as Screensaver
» Gathering Editing Resources
» Uploading Files by FTP
 

Types of Actions

Action Call (CALL/JUMP) Action

These actions affect the order in which other actions are performed. You can skip actions and jump to a specified action, stop performing actions in the action list, quit the program, etc.

According to what you select in the Type drop-down list, different Sub-Types may be available or no Sub-Types may be available. Here, the available Sub-Types are listed below their corresponding Types.

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Type

  1. Call selected variable action: Performs an action set on the selected variable.
  2. Call selected object action: Performs an action set on the selected object.
  3. Call selected group object action: Performs an action set on the selected group object.

Sub-Type

If options 1, 2 or 3 are chosen for the Type, the following options will be available for the Sub-Type.

  1. Perform calling action and continue (CALL): Performs the designated call action and then continues the actions set on the current objects and variables. (Generally, this is similar to calling sub-routines/functions in programming)
  2. Perform calling action and return (JUMP): Performs the designated call action and then does not perform the set actions on the current objects or variables. (Generally, this is similar to the GOTO command in programming except that here, the GOTO command will move the program to actions on other action lists)

Type

  1. Action done (RETURN): Disregarding the actions specified to follow, this completes and ends the current action list. That is, the next action set on the current object or variable is not performed after the current action is performed.
  2. Jump to action(GOTO): Moves to the designated action number set on the current object or variable and performs the action. (Generally, this is similar to the GOTO command in programming, except that here, the GOTO command will move the program to an action in the same action list)
  3. No action, goto next line: Does not performs any action, just skips to next action (only used for adding an dummy action on purpose)
  4. Return all calls (Cancel action): Cancels all actions the in current action list then returns.
  5. Quit Program: Quits play immediately (without FADE effect as in the EXIT action)
  6. Add Comment: Adds a comment line instead of an action (so you can add remarks or descriptions)

Add/Delete Group/Object Actions

You can add or delete objects or groups of objects from different pages. You will be asked to provide the page, object, and/or group number.

Type

  1. Add all objects from selected page: Imports all objects from a different page to the current page.
  2. Add objects from selected group of page: Imports a group of objects from a different page to the current page.
  3. Delete selected object: Deletes a specified object in the current page.
  4. Delete selected group: Deletes a specified group in the current page.

Database Move/Add/Delete/Update Actions

The actions create changes in databases and the objects linked to databases.

According to what you select in the Type drop-down list, different Sub-Types may be available or no Sub-Types may be available. Here, the available Sub-Types are listed below their corresponding Types.

Type

  1. Next Record: Moves to the next record. If there is an object with a DB link column set in the current page, the corresponding object will be displayed. For example, suppose you have two images, "Bear" and "Tiger". If the image file name record is set as the DB link column for the "Bear" image object, and if the file name of the corresponding next record is the "Tiger" image, performing the Next Record Action will change the "Bear" image to the "Tiger" image.
  2. Prev Record: Moves to the previous record. If there is an object with a DB link column set in the current page, the corresponding object will be displayed.
  3. First Record: Moves to the first record. If there is an object with a DB link column set in the current page, the corresponding object will be displayed.
  4. Last Record: Moves to the last record. If there is an object with a DB link column set in the current page, the corresponding object will be displayed.
  5. Selected Record: Moves to a designated record. If there is an object with a DB link column set in the current page, the corresponding object will be displayed.
  6. User Selected Record: Displays the record entered by the user.
  7. Selected Column Search: Displays the designated record column.
  8. Extended Condition Search: Displays the records with specified conditions entered as a search key through a dialog box.
  9. DB field value into TextBox: Displays the selected DB field value in a designated TextBox. (See Type 2 below)
  10. TextBox value into DB field: Saves the contents of the designated TextBox as the selected DB Field Value.
  11. DB field value into Variable: Substitutes the selected DB Field Value into the designated variable. (See Type 2 below)
  12. Variable/Input value into DB field: Saves the designated variable value or input value to the DB Field value.
  13. Update current record: Changes the corresponding record value to the currently displayed contents in the TextBox linked with the DB.
  14. Insert current record: Inserts the currently displayed contents in the TextBox that is linked with the DB as a new record.
  15. Delete current record: Deletes the current record in the DB.
  16. Delete all view-data: Deletes all of the records from the column search or extended conditions search.
    Apply current record values to screen: Displays the current record value of the DB on the screen by applying it to the object linked to the DB.
  17. Init view-data to entire table: Ignores the currently searched records and the search range includes all data.

Sub-Type

If options 9 or 11 are chosen for the Type, the following options will be available for the Sub-Type.

  1. Current Record Column (Field) Value: Currently displayed record value
  2. Sum of Specified Column (SUM): The sum of all record values in the selected columns
  3. Average of Specified Column (AVR): The average of all record values in the selected columns
  4. Minimum of Specified Column (MIN): The minimum value of all record values in the selected columns
  5. Maximum of Specified Column (MAX): The maximum value of all record values in the selected columns
    Standard Deviation of Specified Column (STDEV): The standard deviation of all record values in the selected columns
  6. Variance of Specified Column (VAR): The variance of all record values in the selected columns
  7. Number of Records Not 0 (NULL): The number or records that have values

FOR/WHILE Loop Call Actions

These actions call other variable and object actions repeatedly. They are the same as the FOR and WHILE loops found in most common programming languages.

Type

  1. FOR loop (perform variable action): Calls the specified variable's action repeatedly. Each time the action is called, another specified variable (the Variable for LoopVariable) is increased by one until it reaches the specified end value, at which point the loop will finish. You can also specify a start value. Basically, the LoopVariable acts as a counter to determine how many times the loop will repeat. (This is the same function as the FOR loop in the BASIC or C program languages.)
  2. FOR loop (perform object action): Calls the specified object's action repeatedly. Each time the action is called, a specified variable (the Variable for LoopVariable) is increased by one until it reaches the specified end value, at which point the loop will finish. You can also specify a start value. Basically, the LoopVariable acts as a counter to determine how many times the loop will repeat. (This is the same function as the FOR loop in the BASIC or C program languages.)
  3. WHILE loop (perform variable action): Calls the specified variable's action repeatedly while a specified condition is TRUE. Each time the loop repeats, the specified condition will be checked again. (This is the same function as the WHILE loop in the BASIC or C program languages.)
  4. WHILE loop (perform object action): Calls the specified object's action repeatedly while a specified condition is TRUE. Each time the loop repeats, the specified condition will be checked again. (This is the same function as the WHILE loop in the BASIC or C program languages.)
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