Image Objects
Images can be added to Flying Popcorn projects as objects. Images are added by selecting an image file on your computer. In this way, they differ from figures, which are created by Flying Popcorn itself. Image files often have larger file sizes than figures of comparable size. The image formats that you can use include the following: BMP, JPEG, GIF, PNG, CAL, EPS, IMG, JFF, JTF, MSP, PCD, PIC, PCX, PSD Ver3, RAS, TGA, TIF, WMF, and WPG. With Flying Popcorn, you can also capture screenshots. For more information, see Capturing images.
To add a new image
- In the object toolbar, click
.
- In the Image Properties dialog box, click
and select an image file.
- Adjust the settings and click OK.
Image Settings
- Preview Window: Displays the current image.
- Reset: Resets all settings except the file that was chosen.
- Skin: A skin is an image that surrounds the main image like a frame. Click this button to open the Select skin image dialog box and select a .skn file. If you check the Use skin image only checkbox, the main image will not be shown and only the skin image will be used. If you want to not use the skin, click the Skin button again and click Do not use skin image in the Select skin image dialog box.
- Mask: Masks are used to show part of an image while making other parts partially or totally transparent. Click the mask button to view a selection of masks. In the mask menu, the part of the mask that is gray represents the part of the image that will be visible. The black part will be made transparent. Click on the mask that you want and click OK.
- Grayscale: Check the grayscale box to strip the image of all its color. The image will be shown as different shades of gray.
- Brightness: This is the amount of white in an image. You can enter values between -1000 (totally black) and 1000 (totally white)
- Saturation: This is the vibrancy of the color in the image. You can enter values between -1000 (grayscale) and 1000 (fully saturated).
- Hue: This is the color value for the image's colors. Changing the hue will change all of the images colors by the same value. You can enter values between -360 and 360.
- Contrast: This is the difference in brightness between the light and dark portions of the image. You can enter values between -1000 (low contrast) and 1000 (high contrast).
- Opacity: This determines how transparent the image is. If an image is not fully opaque, the objects behind it can be seen through the image. You can enter values between 0 (fully opaque) and 255 (fully transparent).
- Bevel: This creates a shadowed frame around the edges of the image. Choose the type of bevel in the drop-down box. The number value on the right determines the thickness of the bevel.
- Rotate: This rotates the image. You can flip the image horizontally or vertically, or you can click one of the radio buttons to rotate the image a certain number of degrees.
- Remove Color: This removes (makes transparent) a single color from the image. Click
to open the Remove Color dialog box. For more information, see Using the Remove Color dialog box.
- Source Range: Click this button to display only part of the image. A dialog box will appear allowing you to input four values (left, right, top, bottom). These values determine which part of the image is displayed. The left and top fields start at 0, and if you enter a number, the image will be cropped that number of pixels from the left or top border. The right and bottom fields start by displaying the dimensions of the picture. Subtract from those numbers to crop the right and bottom edges. When an area of the image is cropped out, the image is stretched to retain the same dimensions.
- AnimationGIF: Here you can control the delay and repeat values for animated GIF images. If you are using an animated GIF, click this button to open the Animation GIF Control Settings dialog box. The Frame Count field displays the number of frames in the animation. In the Repeat Count field, enter the number of times you want the animation to repeat, or you can enter 0 to have it repeat indefinitely. In the Delay field, enter the number milliseconds you want to animation to pause before beginning.
- File: This is the image file that will be used. Click
to open the Open Image dialog and select a file. In the dialog box, click the Files of type drop-down list to see what image formats can be used. You should select a file before adjusting any other settings.
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