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Introduction
» 2D&3D Animator
» System Requirements
» 2D&3D Animator Folder Structure
2D&3D Animator Basics
» Loading 2D&3D Animator
» About 2D&3D Animator Window
» Reversing Changes using Undo
» Saving & Closing Animation
Customizing 2D&3D Animator
» Program Options
» Checking for Upgrade
» Useful Tools
Creating Animation
» Creating New Animation
» Opening Saved & Recently Used File
» Animation Properties
Manipulating Layers
» Selecting Layers for Editing
» Layer Properties
» Positioning, Resizing & Scaling Layers
» Copying, Pasting & Deleting Layers
Images
» Adding Images
» About Image Formats
Text
» Adding Artistic Text
» Adding 3D Text
» Editing Text & Font Attributes
» Typing International Characters
» Changing Text & Text Background Color
» Adding Special Characters
Shapes
» Rectangles
» Ellipses
Animation
» Timeline Panel
» Animating Layers
Exporting
» About Exporting
» Exporting Animation to an Image
» Uploading Image to FTP Server
Tutorials
» Creating Simple Animation
» Creating Animated .GIF Banner
Support Details
» How Do I...?
» Frequently Asked Questions
» Registration
» Contact Us
 
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How Do I...?

How to insert animation to Web Page

Your animation must be exported to an image, which will be inserted to Web page. You cannot insert the .2DA file to your web page because Internet Browser doesn't understand the 2D&3D Animator file format.

First, export your animation to a GIF file. See more info in the Exporting topic.

Second, open your web page in an editor and add the following code to your HTML text:
<IMG WIDTH=240 HEIGHT=180 SRC="myimage.gif">

Change values of width and height to real values of your image size.
Change the myimage.gif to image file name.

You can see the necessary HTML text if you press the HTML Code button in the Export dialog box. It allows you to copy that code to your clipboard. From there you can paste it into your webpage.

Insert images to a Web page using Actual Drawing

  • Start Actual Drawing and open your Web page.
  • On the Insert menu, click Image.
  • In the dialog box that appears, click Browse to choose your image.
  • Drag the image to desired position.
  • Use the Actual Drawing's export tool to publish Web page.

Animation Timing

The duration of animation depends of the number of frames in the animation. To determine the duration of an animation in seconds you can divide number of frames by the number of frames per second. For example the duration of animation, which has 1000 frames and performs 20 frames per second is 50 seconds.

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To change number of frames

  • Type the number of frames in the Duration box from the Scene Properties dialog.

To change the animation frame rate

  • Type the frame rate in the Frame Rate box from the Scene Properties dialog.

You can make animation "loop" (i.e., repeat) its playing duration a set number of times or continuously.

To make animation loop

  • Click an option in the Repeat field, or type a number.
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