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Introduction
» 2D&3D Animator
» System Requirements
» 2D&3D Animator Folder Structure
2D&3D Animator Basics
» Loading 2D&3D Animator
» About 2D&3D Animator Window
» Reversing Changes using Undo
» Saving & Closing Animation
Customizing 2D&3D Animator
» Program Options
» Checking for Upgrade
» Useful Tools
Creating Animation
» Creating New Animation
» Opening Saved & Recently Used File
» Animation Properties
Manipulating Layers
» Selecting Layers for Editing
» Layer Properties
» Positioning, Resizing & Scaling Layers
» Copying, Pasting & Deleting Layers
Images
» Adding Images
» About Image Formats
Text
» Adding Artistic Text
» Adding 3D Text
» Editing Text & Font Attributes
» Typing International Characters
» Changing Text & Text Background Color
» Adding Special Characters
Shapes
» Rectangles
» Ellipses
Animation
» Timeline Panel
» Animating Layers
Exporting
» About Exporting
» Exporting Animation to an Image
» Uploading Image to FTP Server
Tutorials
» Creating Simple Animation
» Creating Animated .GIF Banner
Support Details
» How Do I...?
» Frequently Asked Questions
» Registration
» Contact Us
 
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2D&3D Animator Folder Structure

The 2D&3D Animator folder contains all the files you need to run 2D&3D Animator.

Do not move or rename the 2D&3D Animator folder or any folders within it. If you need to relocate the 2D&3D Animator folder, you must uninstall and reinstall the program.

If you change folder names and/or locations using Windows Explorer or File Manager, 2D&3D Animator might not be able to track files and links properly.

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The subfolders organize files according to their use:

  • \Animations - contains all the animations you create. Each 2D&3D Animator file is saved with the .2DA extension.
  • \Help contains help files.
  • \Pictures - default folder for exported images.
  • \Presets - contains templates and preset elements, that can add sophisticated functions to your animation.
  • \Textures - contains textures to use with texts and as background.
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